One of each terminal (1 & 9) and each honor tile, plus a duplicate of any one. A legendary hand that defies normal structure — pure chaos organized into perfection.
Every single tile is an honor — winds or dragons. Four melds of honor triplets plus an honor pair. A hand made entirely of the most coveted tiles on the board.
All four wind triplets in one hand. The wind collector's ultimate achievement — every direction belongs to you. Opponents will fear the table talk.
Every tile must be "green" — 2, 3, 4, 6, 8 of bamboo plus the Green Dragon (發). Only 6 types of tiles qualify. The most visually stunning hand in mahjong.
Triplets of all three dragons: Red (中), Green (發), White (白). A powerful hand that dominates the table. The crown jewel of dragon collectors.
Every tile is a terminal — only 1s and 9s from all three suits. Pure extremes with no middle ground. Opponents can smell it from a mile away, but stopping it is another matter entirely.
Two dragon triplets plus one dragon pair. Not as extreme as Big Three Dragons, but still a formidable hand. The pair completes what the triplets began.
A complete 1-through-9 sequence in one suit, split across three chows (1-2-3, 4-5-6, 7-8-9). A dragon running through the numbers — elegant and powerful.
Seven unique pairs instead of the usual 4 melds + 1 pair structure. No calls allowed — everything must be self-drawn. A rebel's hand.
Only simple tiles (2–8) from any suit. No terminals (1, 9) or honors. The "safe" hand — easy to build, easy to steal, and surprisingly versatile.
One numbered suit plus honor tiles. A clean, focused hand that tells a clear story. When the suit colors align, opponents start worrying.
Every single tile from one suit — no honors, no other suits. A monochrome masterpiece. The hardest part? Not telegraphing it to the table.
Four triplets (pung/kong) plus a pair. No sequences at all — pure brute force. When everything comes in threes, you don't need finesse.
Every meld contains at least one terminal or honor. A structured hand that blends the edges of the tile world — 1s, 9s, winds, and dragons all present.
The same sequence (e.g., 3-4-5) appears in all three suits. A rainbow of matching numbers — symmetry at its finest.
Seven pairs of 1-7 in Dots (筒子). A beautiful pattern that looks like a spinning wheel of dots. A local rule (桌上役) that showcases pure dot mastery.
All odd-numbered Character (万子) tiles: 1-3-5-7-9 triplets plus a pair. A "red" hand in name and appearance — the peacock's tail of mahjong.
Three identical sequences in the same suit (e.g., three 4-5-6 Dots). The same chow, three times. When the table sees triple, they know it's over.